![]() ![]() New trailer for Blood mod Eviction: The Hive Quake 2 singleplayer map "Outer outer base" released Doom 64's port will include a new episode New episode of expansive Duke 3D mod Alien Armageddon released Part 3 of the Eviction episode for Blood released Another Colourful Hell beta build for the brown tier is out: SiN remake in the works by 3DRealms and Nightdive: Unreal Evolution, by the creator of GMDX, has just released: !Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4 (Includes Doom, Quake, Douk, Blood, and more) Album of infographics with setup information and user-made content recommendationsĭownloads for various /vr/ shooters. ![]() (or Quake, Duke, Marathon, Thief, Deus Ex) Otherwise it can still be selected from the console assuming the user knows the crosshair number.File: 32 KB, 400x378, multiplayer.png ĭOOMGUY CLOSET Anonymous Tue Mar 24 21:06:39 2020 No.6286767 ĭOOM THREAD / RETRO FPS THREAD - Last thread >6280145ĭOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC If you do so, your crosshair will be selectable from the in-game menu. The actual number you choose does not matter, as long as it is greater than zero: it is merely the number that you will refer to when setting the crosshair from the console or using A_SetCrosshair.Īs a final step, you can optionally add your crosshair to the XHAIRS lump along with a text description. The default crosshairs use XHAIRS1 - XHAIRS7 and XHAIRB1 - XHAIRB7, so it is a good idea not to use those numbers unless you intend to replace them. If the number is a single digit, you do not need to include a leading zero. Save your small version as XHAIRSxx, and your large version as XHAIRBxx, where xx is the number of the crosshair. You can also use a grayscale image, with white areas showing as fully opaque and black as fully transparent. It is recommended to use a format which supports an alpha channel so you have direct control over the transparency of the crosshair. You can create the images in any image format that ZDoom supports. The small version is only used if the player is using a very low screen resolution otherwise the big version will be used. To create a custom crosshair, you need to make two images - one for the "big" version of your crosshair, and one for the small version. You can also include custom crosshairs with your mods and allow the user to select them from the menu using the XHAIRS lump, or apply them to custom weapons directly using A_SetCrosshair. A value of 0 means "no crosshair", and a positive value refers to that crosshair number.Ĭrosshairs can be placed in any type of archive and loaded manually from the command line, or added to an autoload folder to load up every time you start ZDoom, so you can easily replace your crosshair with one of your own making. The user's choice of crosshair is stored in the crosshair variable. Weapons can feature their own built-in crosshairs with the A_SetCrosshair function. Additional crosshairs can be given through a custom XHAIRS lump. ZDoom provides a selection of seven crosshairs, which can be configured through the HUD options menu. The crosshair or crosshairs is a small graphics displayed as part of the HUD in the center of the screen and serving as a targeting aid. ![]() For more information on this article, visit the crosshairs page on the Doom Wiki. ![]()
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